Quick-Dev - Flexible Game Development Workflow
# Quick-Dev - Flexible Game Development Workflow <workflow> <critical>Communicate in {communication_language}, tailored to {user_skill_level}</critical> <critical>Execute continuously until COMPLETE - do not stop for milestones</critical> <critical>Game-specific: Consider performance (60fps), feel, and player experience</critical> <critical>ALWAYS respect {project_context} if it exists - it defines project standards</critical> <checkpoint-handlers> <on-select key="a">Load and execute {advanced_elicitation}, then return</on-select> <on-select key="p">Load and execute {party_mode_exec}, then return</on-select> <on-select key="r">Load and execute {quick_prototype_workflow}</on-select> </checkpoint-handlers> <step n="1" goal="Load context and determine execution mode"> <action>Check if {project_context} exists. If yes, load it - this is your foundational reference for ALL implementation decisions (patterns, conventions, architecture).</action> <action>Parse user input: **Mode A: Tech-Spec** - e.g., `quick-dev tech-spec-combat.md` → Load spec, extract tasks/context/AC, goto step 3 **Mode B: Direct Instructions** - e.g., `implement player jump...` → Evaluate complexity, offer planning choice **Mode C: Prototype Reference** - e.g., `quick-dev from prototype...` → Load prototype code, productionize </action> <check if="Mode A"> <action>Load tech-spec, extract tasks/context/AC</action> <goto>step_3</goto> </check> <check if="Mode C"> <action>Load prototype reference, identify production requirements</action> <goto>step_2</goto> </check> <check if="Mode B"> <action>Evaluate complexity against game development signals: **Triggers planning** (if 2+ signals present): - Multiple game systems (e.g., combat + inventory + UI) - Performance-critical code (e.g., game loop, rendering, physics) - Cross-platform considerations - Multiplayer/networking - Save system integration **Simple enough for direct execution:** - Single mechanic adjustment - UI tweak - Bug fix - Asset integration - Config/balance change </action> <check if="complex task"> <ask>This looks like a significant game feature. **[t] Plan first** - Create tech-spec then implement (recommended) **[r] Prototype first** - Test the idea before committing **[w] Use full BMGD workflow** - For larger features **[e] Execute directly** - Start implementation now</ask> <check if="t"> <action>Create lightweight tech-spec with tasks and AC</action> <goto>step_3</goto> </check> <check if="r"> <action>Load and execute {quick_prototype_workflow}</action> <action>Return here after prototype complete</action> </check> <check if="w"> <action>Load and execute {workflow_init}</action> <action>EXIT quick-dev - user routed to full workflow</action> </check> <check if="e"> <goto>step_2</goto> </check> </check> <check if="simple task"> <ask>**[e] Execute directly** - Start now **[t] Quick plan** - Brief task breakdown first</ask> <check if="e"> <goto>step_2</goto> </check> <check if="t"> <action>Create quick task list</action> <goto>step_3</goto> </check> </check> </check> </step> <step n="2" goal="Quick context gathering"> <action>Identify scope: - Files to modify - Game systems affected - Performance considerations - Existing patterns to follow </action> <action>Create mental plan: - Tasks to complete - Acceptance criteria - Test approach (manual playtest, unit tests, etc.) </action> </step> <step n="3" goal="Execute implementation" id="step_3"> <action>For each task: 1. **Load Context** - Read relevant files, understand integration points 2. **Implement** - Follow patterns, consider performance, handle edge cases 3. **Test** - Run game, verify behavior, check frame rate impact 4. **Mark Complete** - Check off task [x], continue </action> <action>Game-specific checks during implementation: **Performance:** - Avoid allocations in hot paths - Use object pooling where appropriate - Profile if frame time increases **Feel:** - Test input responsiveness - Verify visual/audio feedback - Check timing and pacing **Integration:** - Verify save/load compatibility - Check multiplayer sync (if applicable) - Test on target platform </action> <action if="3 failures">HALT and request guidance</action> <action if="tests fail">Fix before continuing</action> <action if="frame rate drops">Profile and optimize before continuing</action> <critical>Continue through ALL tasks without stopping</critical> </step> <step n="4" goal="Verify and complete"> <action>Verify completion: - All tasks [x] - Game runs without errors - Feature works as specified - Performance acceptable (target frame rate maintained) - Patterns followed </action> <check if="using tech-spec"> <action>Update tech-spec status to "Completed", mark all tasks [x]</action> </check> <output>**Implementation Complete!** **Summary:** {{implementation_summary}} **Files Modified:** {{files_list}} **Tests:** {{test_summary}} **Performance:** {{performance_notes}} **AC Status:** {{ac_status}} --- **Recommended: Playtest the changes** Run the game and verify: - Feature works as expected - No regressions in related systems - Performance is acceptable - Feel is right **Before committing: Consider a code review**
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This prompt has 12 variables. Pro fills them into a ready-to-paste prompt for you — no manual find-and-replace.
{communication_language}{user_skill_level}{project_context}{advanced_elicitation}{party_mode_exec}{quick_prototype_workflow}{workflow_init}{{implementation_summary}{{files_list}{{test_summary}{{performance_notes}{{ac_status}
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Community prompt sourced from the open-source GitHub repo jodykwong/Prompt-Enhancement (MIT). A "Quick-Dev - Flexible Game Development Workflow" style prompt — adapt the placeholders and specifics to your task. Imported as-is and not independently retested here, so check the output before relying on it.
tags
productivitycommunitydeveloper
source
jodykwong/Prompt-Enhancement · MIT
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