3. Win
Ok, now let's move to the next feature, which is the following:
---
### 3. Win
As a player, I win the game if I land on space "63"
**Scenarios:**
1. Victory
```cucumber
If there is one participant "Pippo" on space "60"
the user writes: "move Pippo 1, 2"
the system responds: "Pippo rolls 1, 2. Pippo moves from 60 to 63. Pippo Wins!!"
```
2. Winning with the exact dice shooting
```cucumber
If there is one participant "Pippo" on space "60"
the user writes: "move Pippo 3, 2"
the system responds: "Pippo rolls 3, 2. Pippo moves from 60 to 63. Pippo bounces! Pippo returns to 61"
```
As usual, let's start with a new test for the first scenario of this feature: `Victory`.when to use it
Community prompt sourced from the open-source GitHub repo xpepper/goose-game-ai-driven (no explicit license). A "3. Win" style prompt — adapt the placeholders and specifics to your task. Imported as-is and not independently retested here, so check the output before relying on it.
tags
roleplaycommunitygeneral
source
xpepper/goose-game-ai-driven · no explicit license