Meta Control Prompts.template
# META-CONTROL PROMPTS — {{PROJECT_NAME}} The late-game layer. These prompts close the playbook (the last three become its final blocks) and maintain the five meta-artifacts that turn a finished run into a durable system. Same laws as every block: durable artifacts after every prompt, hard stops on owner gates, verifier green before the session ends. The five meta-artifacts (all live in `FABLES_HARNESS/meta/`): | File | Job | Status vocabulary | |---|---|---| | `FABLE_OPEN_QUESTIONS_AND_RECON.md` | Every open question and follow-up, deduplicated, with what recon would close it | OPEN · PARTIAL · DEFERRED · CLOSED | | `FABLE_DECISION_REGISTER.md` | Every decision the run produced or needs, each with risk tier and owner | DECIDED · RECOMMENDED · DEFERRED · REJECTED · NEEDS_RECON | | `FABLE_INTEGRATION_ROADMAP.md` | How the harness's outputs integrate into daily work, phased 0→6 (audit-only → docs/templates → evals → memory → hooks/gates → live) with a yes/no automation call per row | per-phase | | `FABLE_VALUE_SCORECARD.md` | Honest after-action value: what measurably helped, what was noise, before/after where measurable | measured · TBD_MEASURE | | `FABLE_ARTIFACT_INDEX.md` | Master index of every durable artifact with state | CREATED · NOT_CREATED · NEEDS_RECON | --- ## META PROMPT A — OPEN QUESTIONS & RECON SWEEP (read-only)
fill the variables
This prompt has 1 variable. Pro fills them into a ready-to-paste prompt for you — no manual find-and-replace.
{{PROJECT_NAME}
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Community prompt sourced from the open-source GitHub repo DanManREAL-DEVELOPER/danmanreal.com_FABLES_INFLUENCE (NOASSERTION). A "Meta Control Prompts.template" style prompt — adapt the placeholders and specifics to your task. Imported as-is and not independently retested here, so check the output before relying on it.
tags
roleplaycommunitygeneral
source
DanManREAL-DEVELOPER/danmanreal.com_FABLES_INFLUENCE · NOASSERTION