Personas Plan
# Persona pack — plan / decision
- **Premortem / risk** — assume it has already failed; tell the story of how. The
dependency that slipped, the assumption that broke, the unknown that bit. What is
the single most likely cause of death?
- **Dependencies / sequencing** — what must be true first? What's on the critical
path? Where is hidden coupling between steps labeled "independent"? What silently
blocks what?
- **Cost / effort realist** — is the estimate honest? What's underscoped? Where's
the 80%-done-20%-left trap? What's the cheaper path to 80% of the value, and was
it compared?
- **Stakeholder / second-order** — who is affected but not consulted? What incentive
does this create? What's the second-order consequence nobody named?
Hammer: the single point of failure; the step that's hand-waved ("then we just…");
the cheaper alternative that was never put on the table.when to use it
Community prompt sourced from the open-source GitHub repo grimaldost/craft-collection (MIT). A "Personas Plan" style prompt — adapt the placeholders and specifics to your task. Imported as-is and not independently retested here, so check the output before relying on it.
tags
roleplaycommunitygeneral
source
grimaldost/craft-collection · MIT