Scene Shot Prompt Grammar
# Scene and Shot Prompt Grammar
Use this file when compiling stylized scene plates, derived scene views, storyboard frames, cinematic keyframes, or when a user provides a prompt-format reference and asks to unify scene prompt style.
This grammar is a prompt-body layer only. It does not replace asset extraction, stable IDs, scene continuity cards, canvas metadata, QA notes, or model parameters.
## Core Order
Compile `SCN-*`, `SCN_VIEW-*`, and `SHOT-*` prompt bodies in this order:
1. `SHOT TYPE / VIEW`: shot scale, camera angle, view role, and aspect/framing when relevant.
2. `SUBJECT & ACTION`:
- for `SCN-*`: the subject is the empty location plate; action becomes spatial state only, not character action.
- for `SHOT-*`: one clear visual center plus character action or story beat.
3. `ENVIRONMENT`: geography, time, weather, set zones, thresholds, foreground/midground/background, fixed anchors.
4. `COMPOSITION RULES - fixed`: composition choices that must not drift: symmetry, one-point perspective, negative space, foreground obstruction, depth staging, frame-within-frame, leading lines, camera-parent relation.
5. `IMMUTABLE STYLE KEYWORDS - highest weight`: the locked LOOK layer, style_strength, medium anchors, palette behavior, light behavior, material system, grain/texture, halation or haze if used.
6. `NEGATIVE / LIMITS`: concise exclusions targeted to the asset type and model.
Do not put execution notes, canvas node data, rerun advice, or QA text inside this prompt body.
## Unified Scene Plate Format
Use this skeleton for `SCN-*` and `SCN_VIEW-*`:when to use it
Community prompt sourced from the open-source GitHub repo mariozhaofan-pixel/script-visual-asset-compiler (NOASSERTION). A "Scene Shot Prompt Grammar" style prompt — adapt the placeholders and specifics to your task. Imported as-is and not independently retested here, so check the output before relying on it.
tags
languagecommunitygeneral
source
mariozhaofan-pixel/script-visual-asset-compiler · NOASSERTION