Worker Prompt Contract
# Worker Prompt Contract
Each worker handoff should include only:
- task id
- title
- type
- completed dependencies
- source refs
- canonical IDs
- goal
- deliverables
- acceptance criteria
- verification requirements
- notes
The worker should also be told:
- do not redesign upstream decisions
- do not absorb future tasks
- report changed files explicitly
- report verification evidence before claiming completion
## Dispatch Package
When the coordinator needs a file-based handoff instead of an inline prompt, the runner should emit a dispatch package containing:
- `dispatch-manifest.json`
- `task-payload.json`
- `worker-handoff.md`
- `completion-evidence.template.json`
This package is the stable boundary between the execution plan and real worker execution.
## Worker Lifecycle
The worker lifecycle is:
1. coordinator runs `dispatch`
2. worker or supervisor runs `ack` or adapter `pickup`
3. worker finishes with `complete`, `fail`, or `block`
The worker must not complete directly from a dispatched-but-unacknowledged state.
## Worker Adapter
The worker adapter is the external-facing execution interface. It should support:
- `pickup --dispatch-dir ... --worker-label ...`
- `complete --dispatch-dir ... --evidence-file ...`
- `fail --dispatch-dir ... --summary ...`
- `block --dispatch-dir ... --reason ...`
This keeps external workers bound to a dispatch directory instead of raw `plan-dir` and `task-id` arguments.when to use it
Community prompt sourced from the open-source GitHub repo RyuuTora1986/gameplay-design-skill-suite (NOASSERTION). A "Worker Prompt Contract" style prompt — adapt the placeholders and specifics to your task. Imported as-is and not independently retested here, so check the output before relying on it.
tags
productivitycommunitydeveloper
source
RyuuTora1986/gameplay-design-skill-suite · NOASSERTION
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